The Learning Path Nobody Talks About
Most programmes show you a linear path. Learn Figma, then prototyping, then user research, then interaction design. In reality? You'll bounce between all of these constantly. You might design something, test it, realise your assumptions were wrong, and start over.
We structure our programmes starting in July 2026 with this reality in mind. You won't spend three months perfecting wireframes before touching user research. You'll do small projects that combine multiple skills, even when it feels messy at first. That's intentional.
And here's the uncomfortable truth: you'll probably create some terrible designs early on. That's normal. Every experienced designer has a folder of old work they're embarrassed by. The important thing is developing the judgment to recognize what works and what doesn't.